June 15, 2022
The 3rd day of Future Vista on June 15th 2022, organized by iLEAD witnessed the presence of dignitaries and experts from the sectors of animation and gaming, design and digital marketing.
The 1st panel of animation and gaming included Ashish Kukarni (Founder of Punnaryug Artvision Pvt. Ltd. And Chairman of FICCI AVGC Forum), Bhavya Tayal (Development Manager, Electronic Arts), Srimoyee Chatterjee (Founder, KREO Studio), Shubhra Chakraborty (Founder & Director of Animatzione).
Ashish Kulkarni talking about the future of work in the animation industry said, “You are into the screen era today. And because you are into the screen era, you need to constantly be having good content on it. And that’s why you are going to have a very sustainable lifestyle, revenue stream and job”.
“In India we have so many studios opening up”, said Bhavya Tayal while speaking about the opportunities in the gaming industry.
“Gaming is probably the last entering contestant in this already established race of entertainment but it is certainly one of the fastest growing fields. So anybody who even tries to get into it will definitely see a lot of areas to explore, be it development, designing, QA, audio or video sections. Possibilities are limitless”, he said.
Ashish Kulkarni gave a detailed insight about the statistics as well. He said, “Right now we have 1,56,000 direct employees in the studios of animation and close to a lakh indirect employees in India. And we anticipate in 2030, hard core studios of animation having 10 lakh+ employees and 10 lakh+ people coming into the gaming industry. That’s the projection by the industry right now. We have just published this projection and we are working on setting the UGC guideline for animation, gaming, VFX out of the taskforce that has been formed by the Govt of India”.
Shubhra Chakraborty also interacted with students and advised them on how to sharpen their drawing and acting skills to make them do better in their career. He also talked about the growing and diverse opportunities in the animation sector for the students.
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